Peter Robinson
|
b55ea8a331
Updated Engine Version to EA3
|
2 years ago |
Peter Robinson
|
2f8e317d30
Update version.h
|
2 years ago |
Peter Robinson
|
f8c404b30a
Update version.h
|
3 years ago |
Peter Robinson
|
67f1b2cc51
Updated Version and Read Me
|
4 years ago |
ParodyGames
|
094fda555a
Update version to 3.5
|
5 years ago |
Peter Robinson
|
b863ff1d4e
Version
|
7 years ago |
Peter Robinson
|
c67289a105
Update version.h
|
9 years ago |
chaigler
|
ca83c7af24
Update version strings to 3.2
|
9 years ago |
Mike Lilligreen
|
4fd6365c7c
Updated T2D engine version string to 3.1
|
11 years ago |
MichPerry-GG
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
11 years ago |
MichPerry-GG
|
3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
|
11 years ago |
Charlie Patterson
|
9308e1e3ed
converting a ton of ConsoleFunction's to ConsoleFunctionWithDocs. This often involves separating console functions into their own *_ScriptBinding.h file. This is probably half of them moved and 75% tested.
|
12 years ago |
Michael Perry
|
9a3e854575
- Merged final fixes and cleanup from private repo. Performing final pass for release.
|
12 years ago |
Mich
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
12 years ago |