Peter Robinson
|
e720e5398e
Quality of Life Improvements for the Gui Editor
|
8 months ago |
Peter Robinson
|
a487ddfeca
GuiEditor and Named Objects
|
1 year ago |
Peter Robinson
|
3a81340e41
Prevents Assert Failures from Depreciated Fields
|
2 years ago |
Peter Robinson
|
09c548add4
Locked and Hidden Write Function
|
4 years ago |
marauder2k7
|
5bc68a811d
GuiDefaults
|
4 years ago |
Peter Robinson
|
28806e6ebd
Validator Fix
|
6 years ago |
Peter Robinson
|
757e6e7cb4
Object to Object Events
|
9 years ago |
Peter Robinson
|
273e2c79b1
Write Defaults Fix
|
9 years ago |
Mike Lilligreen
|
32ce2dd09c
Fix for namespace linking and unlinking issues
|
11 years ago |
Mike Lilligreen
|
d75d644b54
Fixed some merge conflicts between development and linux branches
|
11 years ago |
Paul Jan
|
9ae5e32d84
Fix "Gui Object Namespace Issue" outlined in
|
11 years ago |
Cameron Porter
|
f3b8842b99
Merge remote-tracking branch 'garagegames/development' into linuxsupport
|
11 years ago |
Paul Jan
|
4977fda3e2
fix issue #76 Deleting a clone of an object with a custom class breaks the original object.
|
11 years ago |
MichPerry-GG
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
11 years ago |
MichPerry-GG
|
3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
|
11 years ago |
Cameron Porter
|
67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
|
11 years ago |
Tim Newell
|
134c9691a4
Fixed unlinknamespace bug that was causing this assert to fire - https://github.com/GarageGames/Torque2D/pull/126#issuecomment-27281918
|
12 years ago |
Charlie Patterson
|
fcaae8d99f
documented 80% of SimObject and finished SimSet.
|
12 years ago |
Charlie Patterson
|
d47295d4e4
moved more ConsoleMethods to ConsoleMethodWithDocs (separating functions into a ScriptBinding file usually)
|
12 years ago |
MelvMay-GG
|
6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
|
12 years ago |
MelvMay-GG
|
696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
|
12 years ago |
Mich
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
12 years ago |