Peter Robinson
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a487ddfeca
GuiEditor and Named Objects
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1 year ago |
Peter Robinson
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6131465e14
GuiEditor Foundation
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2 years ago |
Peter Robinson
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09c548add4
Locked and Hidden Write Function
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4 years ago |
marauder2k7
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5bc68a811d
GuiDefaults
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4 years ago |
Casey Doran
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69d59db74b
we need this import for android to build.
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8 years ago |
Peter Robinson
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757e6e7cb4
Object to Object Events
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9 years ago |
Mike Lilligreen
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32ce2dd09c
Fix for namespace linking and unlinking issues
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11 years ago |
MichPerry-GG
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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11 years ago |
MichPerry-GG
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3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
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11 years ago |
Charlie Patterson
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fcaae8d99f
documented 80% of SimObject and finished SimSet.
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12 years ago |
MelvMay-GG
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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12 years ago |
MelvMay-GG
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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12 years ago |
MelvMay-GG
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9d273f324a
- Taml serialization WIP.
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12 years ago |
MelvMay-GG
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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12 years ago |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |