提交历史

作者 SHA1 备注 提交日期
  Peter Robinson e720e5398e Quality of Life Improvements for the Gui Editor 8 月之前
  Peter Robinson a487ddfeca GuiEditor and Named Objects 1 年之前
  Peter Robinson 3a81340e41 Prevents Assert Failures from Depreciated Fields 2 年之前
  Peter Robinson 09c548add4 Locked and Hidden Write Function 4 年之前
  marauder2k7 5bc68a811d GuiDefaults 4 年之前
  Peter Robinson 28806e6ebd Validator Fix 6 年之前
  Peter Robinson 757e6e7cb4 Object to Object Events 9 年之前
  Peter Robinson 273e2c79b1 Write Defaults Fix 9 年之前
  Mike Lilligreen 32ce2dd09c Fix for namespace linking and unlinking issues 11 年之前
  Mike Lilligreen d75d644b54 Fixed some merge conflicts between development and linux branches 11 年之前
  Paul Jan 9ae5e32d84 Fix "Gui Object Namespace Issue" outlined in 11 年之前
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport 11 年之前
  Paul Jan 4977fda3e2 fix issue #76 Deleting a clone of an object with a custom class breaks the original object. 11 年之前
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 年之前
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 11 年之前
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 年之前
  Tim Newell 134c9691a4 Fixed unlinknamespace bug that was causing this assert to fire - https://github.com/GarageGames/Torque2D/pull/126#issuecomment-27281918 12 年之前
  Charlie Patterson fcaae8d99f documented 80% of SimObject and finished SimSet. 12 年之前
  Charlie Patterson d47295d4e4 moved more ConsoleMethods to ConsoleMethodWithDocs (separating functions into a ScriptBinding file usually) 12 年之前
  MelvMay-GG 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 年之前
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 12 年之前
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 年之前