História revízii

Autor SHA1 Správa Dátum
  Paul Jan 9ae5e32d84 Fix "Gui Object Namespace Issue" outlined in 12 rokov pred
  Paul Jan 4977fda3e2 fix issue #76 Deleting a clone of an object with a custom class breaks the original object. 12 rokov pred
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 rokov pred
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 12 rokov pred
  Tim Newell 134c9691a4 Fixed unlinknamespace bug that was causing this assert to fire - https://github.com/GarageGames/Torque2D/pull/126#issuecomment-27281918 12 rokov pred
  Charlie Patterson fcaae8d99f documented 80% of SimObject and finished SimSet. 12 rokov pred
  Charlie Patterson d47295d4e4 moved more ConsoleMethods to ConsoleMethodWithDocs (separating functions into a ScriptBinding file usually) 12 rokov pred
  MelvMay-GG 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 rokov pred
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 13 rokov pred
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred