Paul Jan
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9ae5e32d84
Fix "Gui Object Namespace Issue" outlined in
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12 rokov pred |
Paul Jan
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4977fda3e2
fix issue #76 Deleting a clone of an object with a custom class breaks the original object.
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12 rokov pred |
MichPerry-GG
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 rokov pred |
MichPerry-GG
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3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
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12 rokov pred |
Tim Newell
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134c9691a4
Fixed unlinknamespace bug that was causing this assert to fire - https://github.com/GarageGames/Torque2D/pull/126#issuecomment-27281918
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12 rokov pred |
Charlie Patterson
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fcaae8d99f
documented 80% of SimObject and finished SimSet.
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12 rokov pred |
Charlie Patterson
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d47295d4e4
moved more ConsoleMethods to ConsoleMethodWithDocs (separating functions into a ScriptBinding file usually)
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12 rokov pred |
MelvMay-GG
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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13 rokov pred |
MelvMay-GG
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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13 rokov pred |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 rokov pred |