Commit History

Autor SHA1 Mensaxe Data
  Mike Lilligreen 205f542ba8 Add pointer down and pointer up actions for multitouch %!s(int64=11) %!d(string=hai) anos
  Mike Lilligreen 79b3640cef Android platform updates %!s(int64=11) %!d(string=hai) anos
  Tim Newell 9ba5b1b190 Added keyboard closing support and a fix for the NDK bug that locks up the app when closing keyboard %!s(int64=12) %!d(string=hai) anos
  Tim Newell f974c22c84 Added a script function to know if android keyboard is showing %!s(int64=12) %!d(string=hai) anos
  Tim Newell 822f765399 Cleaned up unused imports in java files and added a JNI function to toggle the android keyboard along with a script binding for it %!s(int64=12) %!d(string=hai) anos
  Tim Newell 6338628e57 Fixed .. bug with dumpPath cache %!s(int64=12) %!d(string=hai) anos
  Tim Newell 2da27b9010 Removed some dead code and fixed the ../ bug in dumpPath and dumpDirectories %!s(int64=12) %!d(string=hai) anos
  Tim Newell 434cf1dce6 Fixed bug with paths containing .. and . %!s(int64=12) %!d(string=hai) anos
  Tim Newell bbf65d98f2 fixed splash on resume %!s(int64=12) %!d(string=hai) anos
  Tim Newell b4eecbf190 Fixed splash to be fullscreen and to hide on resuming %!s(int64=12) %!d(string=hai) anos
  Tim Newell 8e1a03678a Added a splash screen %!s(int64=12) %!d(string=hai) anos
  Tim Newell 17f88b618c Fixed issue with nexus 7 and fixed alert dialogs to work correctly %!s(int64=12) %!d(string=hai) anos
  Tim Newell aa0b84cc14 Fixed dumpDirecories to use dumpPath cache to speed up load time and fixed ok alert and part of ok cancel alert %!s(int64=12) %!d(string=hai) anos
  Tim Newell 569bc6fda4 optimized JNI calls to improve loading performance %!s(int64=12) %!d(string=hai) anos
  Tim Newell be8b22bd42 fixed bug with reading files from cache and added back button script function to quit game %!s(int64=12) %!d(string=hai) anos
  Tim Newell c274eb4d19 Fonts are now generated on device. You can add custom fonts to fonts dir in assets %!s(int64=12) %!d(string=hai) anos
  Tim Newell 7809aecaff Fixed rendering issues on tegra3 %!s(int64=12) %!d(string=hai) anos
  Tim Newell 518d391b84 implemented mediaplayer for streaming music, implemented file handling code for non asset files (still needs a bit more work to finish) %!s(int64=12) %!d(string=hai) anos
  Tim Newell 4dafef89ea Fixed icon, fixed font rendering issue, and a few other small issues %!s(int64=12) %!d(string=hai) anos
  Tim Newell 4835dcff08 Fixed button problem related to screen mode being set wrong due to android virtual bar %!s(int64=12) %!d(string=hai) anos
  Tim Newell 29b1b15ab9 Fixed issue with screen res define %!s(int64=12) %!d(string=hai) anos
  Tim Newell c3b44a17c0 Fixed android default res def %!s(int64=12) %!d(string=hai) anos
  Tim Newell bb3bc1e60a Added in code to get filesize (doesnt work on compressed files though) and fixed problem with getRealMilliseconds overflowing u32 and causing scene to not update %!s(int64=12) %!d(string=hai) anos
  Tim Newell b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet %!s(int64=12) %!d(string=hai) anos
  Tim Newell bb2bda49c6 Added android file system calls and fixed some other issues. Currently have openal setup as static so that needs to change before release %!s(int64=12) %!d(string=hai) anos
  Tim Newell 471ccc0c1d more todo fixes %!s(int64=12) %!d(string=hai) anos
  Tim Newell cccba8be6e More todo changes converted over to android code %!s(int64=12) %!d(string=hai) anos
  Tim Newell 18cbd790e1 more android fixes %!s(int64=12) %!d(string=hai) anos
  Tim Newell b06bc47ff8 More updates and removed opengl linker errors. using opengl es 1.1 %!s(int64=12) %!d(string=hai) anos
  Tim Newell 8d0fc1488f More android code changes %!s(int64=12) %!d(string=hai) anos