Commit History

Autor SHA1 Mensaxe Data
  Peter Robinson b303c709a0 Physics Particles %!s(int64=4) %!d(string=hai) anos
  marauder2k7 8b8e9a48ce T2D Cursor %!s(int64=5) %!d(string=hai) anos
  marauder2k7 f6fcd9be20 getIsTargeting %!s(int64=5) %!d(string=hai) anos
  marauder2k7 b1e052f20a Target Particles %!s(int64=5) %!d(string=hai) anos
  marauder2k7 aa944452e2 Target Particles %!s(int64=5) %!d(string=hai) anos
  marauder2k7 5701285ef5 PhysicsParticles ground work %!s(int64=5) %!d(string=hai) anos
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements %!s(int64=11) %!d(string=hai) anos
  Mike Lilligreen f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update %!s(int64=11) %!d(string=hai) anos
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport %!s(int64=12) %!d(string=hai) anos
  lilligreen 408078f88a Asset support for named cells/frames %!s(int64=12) %!d(string=hai) anos
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." %!s(int64=12) %!d(string=hai) anos
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. %!s(int64=12) %!d(string=hai) anos
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. %!s(int64=12) %!d(string=hai) anos
  Tim Newell 211cd4d4b0 More changes for first pass on android platform %!s(int64=12) %!d(string=hai) anos
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. %!s(int64=12) %!d(string=hai) anos
  MelvMay-GG 9d273f324a - Taml serialization WIP. %!s(int64=13) %!d(string=hai) anos
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos