nahkhiir
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f0de4c7c5f
Fixes issue 44 - allows Linux build with compiler flag -std=c++17
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2 years ago |
marauder2k7
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5701285ef5
PhysicsParticles ground work
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5 years ago |
capnlove
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ef7be585db
Positional Audio Update
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9 years ago |
Mike Lilligreen
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edb768816e
Redefined typeReverseJointHash
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11 years ago |
MelvMay-GG
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0ed914b535
- Fixed-up a recent bad merge and implemented stubs for missing functionality. The baton has been passed back now... :)
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12 years ago |
capnlove
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8410f1cc08
Merge remote-tracking branch 'refs/remotes/upstream/development' into development
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12 years ago |
MelvMay-GG
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1d0030af49
- Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB".
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12 years ago |
capnlove
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cf538f01f0
Resolved Conflicts:
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12 years ago |
MelvMay-GG
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11ca2e3027
- Added support to declare statically whether a type is a container of children and what polymorphic type is allowed.
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12 years ago |
MelvMay-GG
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274ccf6bbc
- Added the ability to specify assets to preload on a Scene.
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12 years ago |
MelvMay-GG
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4d397f4b57
- Scene joints now use S32 and not U32. This is consistent with returning (-1) when an error occurs.
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12 years ago |
MelvMay-GG
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e1693a2ad1
- Added "Scene.Create( type )" which creates a SceneObject-derived type, registers it and adds it to the scene in one operation.
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12 years ago |
MelvMay-GG
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aa5da471df
- Fixed up some formatting issues only.
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12 years ago |
MelvMay-GG
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474d803a65
- Moved the background color from the Scene to the SceneWindow. This seems more appropriate, especially in a multi-window environment where you want to potentially clear the "camera" view rather than clearing the Scene itself.
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12 years ago |
MelvMay-GG
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9d273f324a
- Taml serialization WIP.
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12 years ago |
MelvMay-GG
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d63a3db4bf
- Scene controllers WIP.
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12 years ago |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |