Commit History

Author SHA1 Message Date
  nahkhiir f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 years ago
  marauder2k7 5701285ef5 PhysicsParticles ground work 5 years ago
  capnlove ef7be585db Positional Audio Update 9 years ago
  Mike Lilligreen edb768816e Redefined typeReverseJointHash 11 years ago
  MelvMay-GG 0ed914b535 - Fixed-up a recent bad merge and implemented stubs for missing functionality. The baton has been passed back now... :) 12 years ago
  capnlove 8410f1cc08 Merge remote-tracking branch 'refs/remotes/upstream/development' into development 12 years ago
  MelvMay-GG 1d0030af49 - Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB". 12 years ago
  capnlove cf538f01f0 Resolved Conflicts: 12 years ago
  MelvMay-GG 11ca2e3027 - Added support to declare statically whether a type is a container of children and what polymorphic type is allowed. 12 years ago
  MelvMay-GG 274ccf6bbc - Added the ability to specify assets to preload on a Scene. 12 years ago
  MelvMay-GG 4d397f4b57 - Scene joints now use S32 and not U32. This is consistent with returning (-1) when an error occurs. 12 years ago
  MelvMay-GG e1693a2ad1 - Added "Scene.Create( type )" which creates a SceneObject-derived type, registers it and adds it to the scene in one operation. 12 years ago
  MelvMay-GG aa5da471df - Fixed up some formatting issues only. 12 years ago
  MelvMay-GG 474d803a65 - Moved the background color from the Scene to the SceneWindow. This seems more appropriate, especially in a multi-window environment where you want to potentially clear the "camera" view rather than clearing the Scene itself. 12 years ago
  MelvMay-GG 9d273f324a - Taml serialization WIP. 12 years ago
  MelvMay-GG d63a3db4bf - Scene controllers WIP. 12 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago