Commit History

Author SHA1 Message Date
  Mike Lilligreen 0d6ebf611a Fixed a couple compiler warnings 11 years ago
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 years ago
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 11 years ago
  Charles Patterson 9c2b026d3a updated xcode OSX project. 12 years ago
  Charlie Patterson 9308e1e3ed converting a ton of ConsoleFunction's to ConsoleFunctionWithDocs. This often involves separating console functions into their own *_ScriptBinding.h file. This is probably half of them moved and 75% tested. 12 years ago
  capnlove caba5a51fa Added centerOfMass to createTargetJoint scriptbinding function 12 years ago
  MelvMay-GG 0ed914b535 - Fixed-up a recent bad merge and implemented stubs for missing functionality. The baton has been passed back now... :) 12 years ago
  capnlove 8410f1cc08 Merge remote-tracking branch 'refs/remotes/upstream/development' into development 12 years ago
  MelvMay-GG 83ad121c78 - Added Scene "pickCircle" to WorldQuery. 12 years ago
  MelvMay-GG 1d0030af49 - Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB". 12 years ago
  MelvMay-GG 8cb29279e1 - Scene PickArea(), PickPoint(), pickCollision() & PickRay() now accept an empty string for the group/layer masks to mean "all" groups/layers. This is slightly better than having to use "-1" to mean all. 12 years ago
  capnlove cf538f01f0 Resolved Conflicts: 12 years ago
  capnlove acbe0fd54e fixed typo for getRevoluteJointMotor 12 years ago
  MelvMay-GG 273fc7b570 - Fixed "getDebugOn()" to return all active options. 12 years ago
  MelvMay-GG 274ccf6bbc - Added the ability to specify assets to preload on a Scene. 12 years ago
  MelvMay-GG 4d397f4b57 - Scene joints now use S32 and not U32. This is consistent with returning (-1) when an error occurs. 12 years ago
  MelvMay-GG e1693a2ad1 - Added "Scene.Create( type )" which creates a SceneObject-derived type, registers it and adds it to the scene in one operation. 12 years ago
  MelvMay-GG aa5da471df - Fixed up some formatting issues only. 12 years ago
  MelvMay-GG da2c9f060d - Minor performance improvements. 12 years ago
  MelvMay-GG 474d803a65 - Moved the background color from the Scene to the SceneWindow. This seems more appropriate, especially in a multi-window environment where you want to potentially clear the "camera" view rather than clearing the Scene itself. 12 years ago
  MelvMay-GG d63a3db4bf - Scene controllers WIP. 12 years ago
  MelvMay-GG a5d5017dbe - Fixed a bug where when creating a joint and referencing an object using its name then the joint creation failed. 12 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago