Mike Lilligreen
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0d6ebf611a
Fixed a couple compiler warnings
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11 years ago |
MichPerry-GG
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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11 years ago |
MichPerry-GG
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3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
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11 years ago |
Charles Patterson
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9c2b026d3a
updated xcode OSX project.
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12 years ago |
Charlie Patterson
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9308e1e3ed
converting a ton of ConsoleFunction's to ConsoleFunctionWithDocs. This often involves separating console functions into their own *_ScriptBinding.h file. This is probably half of them moved and 75% tested.
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12 years ago |
capnlove
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caba5a51fa
Added centerOfMass to createTargetJoint scriptbinding function
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12 years ago |
MelvMay-GG
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0ed914b535
- Fixed-up a recent bad merge and implemented stubs for missing functionality. The baton has been passed back now... :)
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12 years ago |
capnlove
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8410f1cc08
Merge remote-tracking branch 'refs/remotes/upstream/development' into development
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12 years ago |
MelvMay-GG
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83ad121c78
- Added Scene "pickCircle" to WorldQuery.
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12 years ago |
MelvMay-GG
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1d0030af49
- Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB".
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12 years ago |
MelvMay-GG
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8cb29279e1
- Scene PickArea(), PickPoint(), pickCollision() & PickRay() now accept an empty string for the group/layer masks to mean "all" groups/layers. This is slightly better than having to use "-1" to mean all.
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12 years ago |
capnlove
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cf538f01f0
Resolved Conflicts:
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12 years ago |
capnlove
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acbe0fd54e
fixed typo for getRevoluteJointMotor
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12 years ago |
MelvMay-GG
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273fc7b570
- Fixed "getDebugOn()" to return all active options.
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12 years ago |
MelvMay-GG
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274ccf6bbc
- Added the ability to specify assets to preload on a Scene.
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12 years ago |
MelvMay-GG
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4d397f4b57
- Scene joints now use S32 and not U32. This is consistent with returning (-1) when an error occurs.
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12 years ago |
MelvMay-GG
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e1693a2ad1
- Added "Scene.Create( type )" which creates a SceneObject-derived type, registers it and adds it to the scene in one operation.
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12 years ago |
MelvMay-GG
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aa5da471df
- Fixed up some formatting issues only.
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12 years ago |
MelvMay-GG
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da2c9f060d
- Minor performance improvements.
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12 years ago |
MelvMay-GG
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474d803a65
- Moved the background color from the Scene to the SceneWindow. This seems more appropriate, especially in a multi-window environment where you want to potentially clear the "camera" view rather than clearing the Scene itself.
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12 years ago |
MelvMay-GG
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d63a3db4bf
- Scene controllers WIP.
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12 years ago |
MelvMay-GG
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a5d5017dbe
- Fixed a bug where when creating a joint and referencing an object using its name then the joint creation failed.
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12 years ago |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |