Commit History

Author SHA1 Message Date
  Peter Robinson b57b423bbc CompositeSprite Animation Bug 9 years ago
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 years ago
  MelvMay-GG ba7528483c - Fixed bug which caused an exception when the CompositeSprite culling was turned-off. 12 years ago
  MelvMay-GG db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 12 years ago
  MelvMay-GG 726c778419 - CompositeSprite now only writes non-default fields for Default-stride/size/angle. 12 years ago
  MelvMay-GG 9ec752e512 - Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents. 12 years ago
  MelvMay-GG 5b6343203e - Added batch-query tree initialization during simulation add instead of constructor making it possible to supress its usage in derived types. 12 years ago
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 years ago
  MelvMay-GG 7deab1c99e - Taml serialization WIP. 12 years ago
  MelvMay-GG a6d900ebba - Taml serialization WIP. 12 years ago
  MelvMay-GG 9d273f324a - Taml serialization WIP. 12 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago