marauder2k7
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f6fcd9be20
getIsTargeting
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5 سال پیش |
marauder2k7
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48600313f7
Dynamic Shadows
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5 سال پیش |
marauder2k7
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aa944452e2
Target Particles
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5 سال پیش |
Mike Lilligreen
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a7d89b8041
Named Cell/Frame improvements
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11 سال پیش |
Cameron Porter
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f3b8842b99
Merge remote-tracking branch 'garagegames/development' into linuxsupport
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11 سال پیش |
lilligreen
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408078f88a
Asset support for named cells/frames
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11 سال پیش |
MichPerry-GG
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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11 سال پیش |
MichPerry-GG
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3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
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11 سال پیش |
Cameron Porter
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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11 سال پیش |
William Lee Sims
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1b4197fe03
Final fixes to polar velocity and aligned particles.
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12 سال پیش |
William Lee Sims
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4de7c816af
TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
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12 سال پیش |
capnlove
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5c2fde9963
When LifeMode was set to INFINITE (default), the check for Waitforparticles was skipped.
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12 سال پیش |
MelvMay-GG
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 سال پیش |
MelvMay-GG
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61969f9363
The ParticlePlayer now has a "TimeScale" option to scale time. This gives it:
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12 سال پیش |
MelvMay-GG
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bfcbc32803
- Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region.
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12 سال پیش |
MelvMay-GG
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dbb80421f4
- The asset manager now tracks overall reference counts. The SceneWindow now reports this in the metrics overlay.
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12 سال پیش |
Michael Perry
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9a3e854575
- Merged final fixes and cleanup from private repo. Performing final pass for release.
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12 سال پیش |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 سال پیش |