تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  marauder2k7 f6fcd9be20 getIsTargeting 5 سال پیش
  marauder2k7 48600313f7 Dynamic Shadows 5 سال پیش
  marauder2k7 aa944452e2 Target Particles 5 سال پیش
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements 11 سال پیش
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport 11 سال پیش
  lilligreen 408078f88a Asset support for named cells/frames 11 سال پیش
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 سال پیش
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. 11 سال پیش
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 سال پیش
  William Lee Sims 1b4197fe03 Final fixes to polar velocity and aligned particles. 12 سال پیش
  William Lee Sims 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. 12 سال پیش
  capnlove 5c2fde9963 When LifeMode was set to INFINITE (default), the check for Waitforparticles was skipped. 12 سال پیش
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 سال پیش
  MelvMay-GG 61969f9363 The ParticlePlayer now has a "TimeScale" option to scale time. This gives it: 12 سال پیش
  MelvMay-GG bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 12 سال پیش
  MelvMay-GG dbb80421f4 - The asset manager now tracks overall reference counts. The SceneWindow now reports this in the metrics overlay. 12 سال پیش
  Michael Perry 9a3e854575 - Merged final fixes and cleanup from private repo. Performing final pass for release. 12 سال پیش
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 سال پیش