Cronologia Commit

Autore SHA1 Messaggio Data
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 anni fa
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 anni fa
  MelvMay-GG 61969f9363 The ParticlePlayer now has a "TimeScale" option to scale time. This gives it: 12 anni fa
  MelvMay-GG dbb80421f4 - The asset manager now tracks overall reference counts. The SceneWindow now reports this in the metrics overlay. 12 anni fa
  Michael Perry 9a3e854575 - Merged final fixes and cleanup from private repo. Performing final pass for release. 12 anni fa
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 anni fa