Cameron Porter
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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11 anni fa |
MelvMay-GG
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 anni fa |
MelvMay-GG
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61969f9363
The ParticlePlayer now has a "TimeScale" option to scale time. This gives it:
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12 anni fa |
MelvMay-GG
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dbb80421f4
- The asset manager now tracks overall reference counts. The SceneWindow now reports this in the metrics overlay.
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12 anni fa |
Michael Perry
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9a3e854575
- Merged final fixes and cleanup from private repo. Performing final pass for release.
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12 anni fa |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 anni fa |