Peter Robinson
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b76e74b782
Update moduleManager.cc
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2 years ago |
Johan Mattsson
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f406630678
Fix potential NULL dereference
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2 years ago |
Peter Robinson
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4125601332
Art Pack Template and Bug Fixes
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3 years ago |
Peter Robinson
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ff1125ab86
Project Manager Module Dependancies
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3 years ago |
Peter Robinson
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ec7212195b
Asset Manager - Create New Assets
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4 years ago |
MelvMay-GG
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61544fec27
- Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser).
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12 years ago |
MelvMay-GG
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ce1e7f03d2
- Fixed module manager recursion issue when not scanning at root-path only.
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12 years ago |
MelvMay-GG
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21255aa701
- Added the ability to unregister a module. This isn't used very often but has been used in the past for game-project templated modules.
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12 years ago |
MichPerry-GG
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e5ca28f3ba
- Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase".
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12 years ago |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |