Peter Robinson
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0e71a48f56
Project Manager Startup Screen
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3 years ago |
Peter Robinson
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2f97f4df91
Spruced Up the AppCore in the Library
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3 years ago |
Peter Robinson
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19adc74c7a
Initial Editor Setup
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6 years ago |
Peter Robinson
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19f0ffa46d
Debug from VisualStudio Fix
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9 years ago |
Tim Newell
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9ba5b1b190
Added keyboard closing support and a fix for the NDK bug that locks up the app when closing keyboard
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12 years ago |
Tim Newell
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2945aea0af
Modified the back button callback to hide keyboard if its showing
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12 years ago |
Tim Newell
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c33d37e66a
Fixed a bug where it would not compile on windows and fixed the androidBackButton callback to pass in state
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12 years ago |
Tim Newell
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be8b22bd42
fixed bug with reading files from cache and added back button script function to quit game
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12 years ago |
MichPerry-GG
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e5ca28f3ba
- Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase".
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12 years ago |
MelvMay-GG
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7df9a35219
- Explicitly unload the Sandbox module rather than letting the module-manager just iterate all the modules during its shutdown which will work but cause warnings.
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12 years ago |
MelvMay-GG
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d84fdda831
- Set the assets to ignore the auto-unload by default. This favours performance by removing asset unloads over memory usage.
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12 years ago |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |