Commit History

Author SHA1 Message Date
  Peter Robinson 0e71a48f56 Project Manager Startup Screen 3 years ago
  Peter Robinson 2f97f4df91 Spruced Up the AppCore in the Library 3 years ago
  Peter Robinson 19adc74c7a Initial Editor Setup 6 years ago
  Peter Robinson 19f0ffa46d Debug from VisualStudio Fix 9 years ago
  Tim Newell 9ba5b1b190 Added keyboard closing support and a fix for the NDK bug that locks up the app when closing keyboard 12 years ago
  Tim Newell 2945aea0af Modified the back button callback to hide keyboard if its showing 12 years ago
  Tim Newell c33d37e66a Fixed a bug where it would not compile on windows and fixed the androidBackButton callback to pass in state 12 years ago
  Tim Newell be8b22bd42 fixed bug with reading files from cache and added back button script function to quit game 12 years ago
  MichPerry-GG e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". 12 years ago
  MelvMay-GG 7df9a35219 - Explicitly unload the Sandbox module rather than letting the module-manager just iterate all the modules during its shutdown which will work but cause warnings. 12 years ago
  MelvMay-GG d84fdda831 - Set the assets to ignore the auto-unload by default. This favours performance by removing asset unloads over memory usage. 12 years ago
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago