Commit History

Autor SHA1 Mensaxe Data
  Mike Lilligreen 466e84e313 Behavior Connection fixes %!s(int64=11) %!d(string=hai) anos
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. %!s(int64=12) %!d(string=hai) anos
  capnlove cf538f01f0 Resolved Conflicts: %!s(int64=12) %!d(string=hai) anos
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. %!s(int64=12) %!d(string=hai) anos
  MelvMay-GG fc9497ecc0 - New custom format for behavior connections to make it easier to configure. %!s(int64=12) %!d(string=hai) anos
  MelvMay-GG e495b16278 - Minor performance increases. This behavior needs rewriting really, it's pretty terrible. %!s(int64=12) %!d(string=hai) anos
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. %!s(int64=13) %!d(string=hai) anos
  MelvMay-GG 8a4a6b75a5 - Taml serialization WIP. %!s(int64=13) %!d(string=hai) anos
  MelvMay-GG a6d900ebba - Taml serialization WIP. %!s(int64=13) %!d(string=hai) anos
  MelvMay-GG 9d273f324a - Taml serialization WIP. %!s(int64=13) %!d(string=hai) anos
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos