Commit Verlauf

Autor SHA1 Nachricht Datum
  capnlove 7121089e54 Added relative setter/getter console functions. vor 9 Jahren
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements vor 11 Jahren
  lilligreen 408078f88a Asset support for named cells/frames vor 12 Jahren
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." vor 12 Jahren
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. vor 12 Jahren
  capnlove c2b65c9fd1 Added functions getExplicitCellWidth and getExplicitCellHeight to ImageAsset vor 12 Jahren
  capnlove 280903fb09 ImageWidth and ImageHeight were inverted in calculateImage function vor 12 Jahren
  MelvMay-GG dc0053a6c2 - Added Schema for ImageAsset explicit-mode cells. vor 12 Jahren
  MelvMay-GG 2e16ca5d01 - TAML schema (adding in custom TAML). vor 12 Jahren
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. vor 12 Jahren
  MelvMay-GG 99703ab577 - Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly. vor 12 Jahren
  MelvMay-GG 104b924006 - Fixed warning under XCode. vor 12 Jahren
  MelvMay-GG af8c063b6b - Changed the rules governing the ImageAsset filter mode. Now, the "FilterMode" on an ImageAsset actually overrides anything set for the global filter mode. The global filter mode i.e. "$pref::T2D::imageAssetGlobalFilterMode" is now specified as a default. If that isn't specified and a filter-mode on an ImageAsset isn't specified either then the default is to use "Nearest" filter mode. vor 12 Jahren
  MelvMay-GG e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. vor 13 Jahren
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. vor 13 Jahren
  MelvMay-GG 8a4a6b75a5 - Taml serialization WIP. vor 13 Jahren
  MelvMay-GG bd2bd46e59 - Taml serialization WIP. vor 13 Jahren
  MelvMay-GG 7deab1c99e - Taml serialization WIP. vor 13 Jahren
  MelvMay-GG 9d273f324a - Taml serialization WIP. vor 13 Jahren
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) vor 13 Jahren