Commit History

Автор SHA1 Съобщение Дата
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements преди 11 години
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport преди 12 години
  lilligreen 408078f88a Asset support for named cells/frames преди 12 години
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." преди 12 години
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. преди 12 години
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. преди 12 години
  William Lee Sims 1b4197fe03 Final fixes to polar velocity and aligned particles. преди 12 години
  William Lee Sims 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. преди 12 години
  capnlove 5c2fde9963 When LifeMode was set to INFINITE (default), the check for Waitforparticles was skipped. преди 12 години
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. преди 12 години
  MelvMay-GG 61969f9363 The ParticlePlayer now has a "TimeScale" option to scale time. This gives it: преди 12 години
  MelvMay-GG bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. преди 13 години
  MelvMay-GG dbb80421f4 - The asset manager now tracks overall reference counts. The SceneWindow now reports this in the metrics overlay. преди 13 години
  Michael Perry 9a3e854575 - Merged final fixes and cleanup from private repo. Performing final pass for release. преди 13 години
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 13 години