Istoricul angajamentelor

Autor SHA1 Permisiunea de a trimite mesaje. Dacă este dezactivată, utilizatorul nu va putea trimite nici un fel de mesaj Data
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 ani în urmă
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 ani în urmă
  MelvMay-GG 61969f9363 The ParticlePlayer now has a "TimeScale" option to scale time. This gives it: 12 ani în urmă
  MelvMay-GG dbb80421f4 - The asset manager now tracks overall reference counts. The SceneWindow now reports this in the metrics overlay. 13 ani în urmă
  Michael Perry 9a3e854575 - Merged final fixes and cleanup from private repo. Performing final pass for release. 13 ani în urmă
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă