Commit Verlauf

Autor SHA1 Nachricht Datum
  marauder2k7 8b8e9a48ce T2D Cursor vor 5 Jahren
  Peter Robinson 2f77ee0d65 Update ParticleAssetEmitter.cc vor 5 Jahren
  marauder2k7 aa944452e2 Target Particles vor 5 Jahren
  marauder2k7 5701285ef5 PhysicsParticles ground work vor 5 Jahren
  capnlove 1e317ace69 Added initial value to mUsingNamedFrame, which caused crashes on copyTo(); vor 11 Jahren
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements vor 11 Jahren
  Mike Lilligreen f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update vor 11 Jahren
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport vor 12 Jahren
  lilligreen 408078f88a Asset support for named cells/frames vor 12 Jahren
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. vor 12 Jahren
  MelvMay-GG fa14655c1e - Added Schema for ParticleAsset & ParticleAssetEmitter. vor 12 Jahren
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. vor 12 Jahren
  MelvMay-GG d15faaa9b9 - Taml serialization WIP. vor 13 Jahren
  MelvMay-GG 9d273f324a - Taml serialization WIP. vor 13 Jahren
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) vor 13 Jahren