Историја ревизија

Аутор SHA1 Порука Датум
  Mike Lilligreen d75d644b54 Fixed some merge conflicts between development and linux branches пре 11 година
  James Urquhart da09e017c8 Cast the casts for some of the hash operations пре 12 година
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport пре 12 година
  Mike Lilligreen 50ee620108 Merge branch 'sixtyfoursupport' of https://github.com/GarageGames/Torque2D into sixtyfour пре 12 година
  Mike Lilligreen 5954873bcf Initial implementation of Spine support пре 12 година
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
  capnlove df712056fa Final CompositeSprite Fix. пре 12 година
  Charlie Patterson 097bca036a Merge branch 'sixtyfoursupport' of https://github.com/jamesu/Torque2D into sixtyfoursupport пре 12 година
  MelvMay-GG 1d0030af49 - Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB". пре 12 година
  MelvMay-GG db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. пре 12 година
  MelvMay-GG 9ec752e512 - Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents. пре 12 година
  James Urquhart 9b07d3df37 Fixes for 64bit compilation on OSX пре 13 година
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. пре 12 година
  MelvMay-GG c5afb9a521 - Add support for user-data pointer on SpriteBatchItem. Useful when associating a sprite with some custom structure in C++. пре 12 година
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. пре 12 година
  MelvMay-GG 7deab1c99e - Taml serialization WIP. пре 13 година
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година