capnlove
|
ef7be585db
Positional Audio Update
|
há 9 anos atrás |
chaigler
|
466e354fd2
AttachGui Revamp
|
há 10 anos atrás |
Peter Robinson
|
8b5cf96b42
Merge pull request #287 from greenfire27/MoveToUpdate
|
há 10 anos atrás |
Peter Robinson
|
97fa57a4c5
Merge pull request #238 from lilligreen/collisions
|
há 10 anos atrás |
Peter Robinson
|
53177012cf
Updated MoveTo
|
há 10 anos atrás |
Peter Robinson
|
e19b7b1dc4
Add Grow Functionality
|
há 10 anos atrás |
Peter Robinson
|
83931dfec9
Added Fading Functionality
|
há 10 anos atrás |
Mike Lilligreen
|
a4e0b1c7b7
Implementation of one way collisions for chain and edge shapes
|
há 11 anos atrás |
Mike Lilligreen
|
ce62ed54d9
Fixes for CollisionGroups and CollisionLayers
|
há 11 anos atrás |
MelvMay-GG
|
db8dd840bb
- Added Schema for CompositeSprite and all sub-sprites.
|
há 12 anos atrás |
MelvMay-GG
|
cde4e22c4f
- Fixed bad default when writing the field SceneObject::PickingAllowed.
|
há 12 anos atrás |
MelvMay-GG
|
69946bedb0
- Exposed the flag that controls whether a SceneObject is allowed to be picked or not.
|
há 13 anos atrás |
MelvMay-GG
|
7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
|
há 13 anos atrás |
MelvMay-GG
|
8fe818eb4b
- Removed obsolete "behavior()" method.
|
há 13 anos atrás |
MelvMay-GG
|
9d273f324a
- Taml serialization WIP.
|
há 13 anos atrás |
MelvMay-GG
|
d63a3db4bf
- Scene controllers WIP.
|
há 13 anos atrás |
MelvMay-GG
|
a3dc8b84f5
- MoveTo and Rotate to now both use a "speed" parameter rather than a "time" parameter. This always caused people confusion and is used as speed by many.
|
há 13 anos atrás |
MelvMay-GG
|
696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
|
há 13 anos atrás |
Mich
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
há 13 anos atrás |