Historique des commits

Auteur SHA1 Message Date
  Daddy 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. il y a 5 ans
  Peter Robinson b57b423bbc CompositeSprite Animation Bug il y a 9 ans
  Simon Love 3e1ffb491c Update SpriteBatchItem.cc il y a 11 ans
  capnlove f7851e84ee CompositeSprite UserData exposed to script il y a 11 ans
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements il y a 11 ans
  Mike Lilligreen 5954873bcf Initial implementation of Spine support il y a 12 ans
  capnlove 6cf0f594bf Conflicts: il y a 12 ans
  capnlove cf538f01f0 Resolved Conflicts: il y a 12 ans
  MelvMay-GG db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. il y a 12 ans
  MelvMay-GG 9ec752e512 - Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents. il y a 12 ans
  MelvMay-GG 2e16ca5d01 - TAML schema (adding in custom TAML). il y a 12 ans
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. il y a 12 ans
  MelvMay-GG c5afb9a521 - Add support for user-data pointer on SpriteBatchItem. Useful when associating a sprite with some custom structure in C++. il y a 12 ans
  MelvMay-GG 5b6343203e - Added batch-query tree initialization during simulation add instead of constructor making it possible to supress its usage in derived types. il y a 12 ans
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. il y a 13 ans
  MelvMay-GG 33be5e8efd - Taml serialization WIP. il y a 13 ans
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. il y a 13 ans
  MelvMay-GG 2658898907 - Taml serialization WIP. il y a 13 ans
  MelvMay-GG 7deab1c99e - Taml serialization WIP. il y a 13 ans
  MelvMay-GG 9d273f324a - Taml serialization WIP. il y a 13 ans
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans