Commit History

Autor SHA1 Mensaxe Data
  Daddy 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. %!s(int64=5) %!d(string=hai) anos
  Peter Robinson b57b423bbc CompositeSprite Animation Bug %!s(int64=9) %!d(string=hai) anos
  Peter Robinson 6fb4972523 SpriteAnimationFrame %!s(int64=10) %!d(string=hai) anos
  Mike Lilligreen 2c62b9cd9c Add getSpriteId method for CompositeSprite %!s(int64=11) %!d(string=hai) anos
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements %!s(int64=11) %!d(string=hai) anos
  Mike Lilligreen 9d3d251cfa Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript %!s(int64=11) %!d(string=hai) anos
  Mike Lilligreen 5954873bcf Initial implementation of Spine support %!s(int64=12) %!d(string=hai) anos
  MelvMay-GG db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. %!s(int64=12) %!d(string=hai) anos
  MelvMay-GG 9ec752e512 - Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents. %!s(int64=12) %!d(string=hai) anos
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. %!s(int64=12) %!d(string=hai) anos
  MelvMay-GG c5afb9a521 - Add support for user-data pointer on SpriteBatchItem. Useful when associating a sprite with some custom structure in C++. %!s(int64=12) %!d(string=hai) anos
  MelvMay-GG 5b6343203e - Added batch-query tree initialization during simulation add instead of constructor making it possible to supress its usage in derived types. %!s(int64=12) %!d(string=hai) anos
  MelvMay-GG 34530b0a1f - SpriteBatch now returns both sprite-size and sprite-stride by reference rather than value. %!s(int64=13) %!d(string=hai) anos
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. %!s(int64=13) %!d(string=hai) anos
  MelvMay-GG a6d900ebba - Taml serialization WIP. %!s(int64=13) %!d(string=hai) anos
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos