Историја ревизија

Аутор SHA1 Порука Датум
  Peter Robinson 09c548add4 Locked and Hidden Write Function пре 4 година
  marauder2k7 5bc68a811d GuiDefaults пре 4 година
  Peter Robinson 28806e6ebd Validator Fix пре 7 година
  Peter Robinson 757e6e7cb4 Object to Object Events пре 9 година
  Peter Robinson 273e2c79b1 Write Defaults Fix пре 9 година
  Mike Lilligreen 32ce2dd09c Fix for namespace linking and unlinking issues пре 11 година
  Mike Lilligreen d75d644b54 Fixed some merge conflicts between development and linux branches пре 11 година
  Paul Jan 9ae5e32d84 Fix "Gui Object Namespace Issue" outlined in пре 12 година
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport пре 12 година
  Paul Jan 4977fda3e2 fix issue #76 Deleting a clone of an object with a custom class breaks the original object. пре 12 година
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. пре 12 година
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. пре 12 година
  Tim Newell 134c9691a4 Fixed unlinknamespace bug that was causing this assert to fire - https://github.com/GarageGames/Torque2D/pull/126#issuecomment-27281918 пре 12 година
  Charlie Patterson fcaae8d99f documented 80% of SimObject and finished SimSet. пре 12 година
  Charlie Patterson d47295d4e4 moved more ConsoleMethods to ConsoleMethodWithDocs (separating functions into a ScriptBinding file usually) пре 12 година
  MelvMay-GG 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. пре 12 година
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. пре 13 година
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година