Historique des commits

Auteur SHA1 Message Date
  Peter Robinson ae746dcecf Updated ImageAsset.getExplicitCellIndex il y a 3 ans
  Peter Robinson 2cfa234cca ImageAsset Grouping il y a 3 ans
  Peter Robinson d66de34e0b Dynamic Asset Response il y a 4 ans
  Peter Robinson f3ac9ebe3b ImageAsset Filter Mode Repair il y a 4 ans
  capnlove 7121089e54 Added relative setter/getter console functions. il y a 9 ans
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements il y a 11 ans
  lilligreen 408078f88a Asset support for named cells/frames il y a 12 ans
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." il y a 12 ans
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. il y a 12 ans
  capnlove c2b65c9fd1 Added functions getExplicitCellWidth and getExplicitCellHeight to ImageAsset il y a 12 ans
  capnlove 280903fb09 ImageWidth and ImageHeight were inverted in calculateImage function il y a 12 ans
  MelvMay-GG dc0053a6c2 - Added Schema for ImageAsset explicit-mode cells. il y a 12 ans
  MelvMay-GG 2e16ca5d01 - TAML schema (adding in custom TAML). il y a 12 ans
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. il y a 12 ans
  MelvMay-GG 99703ab577 - Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly. il y a 12 ans
  MelvMay-GG 104b924006 - Fixed warning under XCode. il y a 12 ans
  MelvMay-GG af8c063b6b - Changed the rules governing the ImageAsset filter mode. Now, the "FilterMode" on an ImageAsset actually overrides anything set for the global filter mode. The global filter mode i.e. "$pref::T2D::imageAssetGlobalFilterMode" is now specified as a default. If that isn't specified and a filter-mode on an ImageAsset isn't specified either then the default is to use "Nearest" filter mode. il y a 12 ans
  MelvMay-GG e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. il y a 12 ans
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. il y a 13 ans
  MelvMay-GG 8a4a6b75a5 - Taml serialization WIP. il y a 13 ans
  MelvMay-GG bd2bd46e59 - Taml serialization WIP. il y a 13 ans
  MelvMay-GG 7deab1c99e - Taml serialization WIP. il y a 13 ans
  MelvMay-GG 9d273f324a - Taml serialization WIP. il y a 13 ans
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) il y a 13 ans