تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Daddy 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 سال پیش
  dottools fec28e4f99 Fix overall general compiler warnings 8 سال پیش
  Peter Robinson b57b423bbc CompositeSprite Animation Bug 9 سال پیش
  Peter Robinson 6fb4972523 SpriteAnimationFrame 10 سال پیش
  Mike Lilligreen 2c62b9cd9c Add getSpriteId method for CompositeSprite 11 سال پیش
  Mike Lilligreen a7d89b8041 Named Cell/Frame improvements 11 سال پیش
  Mike Lilligreen 9d3d251cfa Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript 11 سال پیش
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport 12 سال پیش
  Mike Lilligreen 5954873bcf Initial implementation of Spine support 12 سال پیش
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 سال پیش
  MelvMay-GG ba7528483c - Fixed bug which caused an exception when the CompositeSprite culling was turned-off. 12 سال پیش
  MelvMay-GG 1d0030af49 - Finished the WorldQuery. This is a breaking change! The old "Size" option for the Scene picking methods no longer exists. Now you have "Any", "AABB", "OOBB" & "Collision". The old "Size" option is analogous to "AABB". 12 سال پیش
  MelvMay-GG db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 12 سال پیش
  MelvMay-GG 9ec752e512 - Shifted the Taml persistence of the CompositeSprite->SpriteBatch->SpriteBatchItem "down" a type to remove knowledge from the parents. 12 سال پیش
  MelvMay-GG 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 سال پیش
  MelvMay-GG c5afb9a521 - Add support for user-data pointer on SpriteBatchItem. Useful when associating a sprite with some custom structure in C++. 12 سال پیش
  MelvMay-GG 5b6343203e - Added batch-query tree initialization during simulation add instead of constructor making it possible to supress its usage in derived types. 12 سال پیش
  MelvMay-GG c08572bb35 - Fixed SpriteBatch problem when turning-off the batch culling. 12 سال پیش
  MelvMay-GG fe0ddd5407 - CompositeSprite picking now correctly using local-space and not world-space. 12 سال پیش
  MelvMay-GG 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 سال پیش
  MelvMay-GG 2e230e472d - Fixed issue#28 where a specified sprite name was not assigned. Additionally this is now assigned during a Taml read operation. (https://github.com/GarageGames/Torque2D/issues/28) 13 سال پیش
  MelvMay-GG 5c475e8da8 - Taml serialization WIP. 13 سال پیش
  MelvMay-GG 7deab1c99e - Taml serialization WIP. 13 سال پیش
  MelvMay-GG a6d900ebba - Taml serialization WIP. 13 سال پیش
  MelvMay-GG 6f7be910a5 - Fixed bad master sprite-batch Id when clearing the SpriteBatch. Thanks https://github.com/Alpha-Kand 13 سال پیش
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 سال پیش