Peter Robinson
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09c548add4
Locked and Hidden Write Function
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hace 4 años |
marauder2k7
|
5bc68a811d
GuiDefaults
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hace 4 años |
Peter Robinson
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28806e6ebd
Validator Fix
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hace 7 años |
Peter Robinson
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757e6e7cb4
Object to Object Events
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hace 9 años |
Peter Robinson
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273e2c79b1
Write Defaults Fix
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hace 9 años |
Mike Lilligreen
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32ce2dd09c
Fix for namespace linking and unlinking issues
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hace 11 años |
Mike Lilligreen
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d75d644b54
Fixed some merge conflicts between development and linux branches
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hace 11 años |
Paul Jan
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9ae5e32d84
Fix "Gui Object Namespace Issue" outlined in
|
hace 12 años |
Cameron Porter
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f3b8842b99
Merge remote-tracking branch 'garagegames/development' into linuxsupport
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hace 12 años |
Paul Jan
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4977fda3e2
fix issue #76 Deleting a clone of an object with a custom class breaks the original object.
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hace 12 años |
MichPerry-GG
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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hace 12 años |
MichPerry-GG
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3067b33f48
Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately.
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hace 12 años |
Cameron Porter
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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hace 12 años |
Tim Newell
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134c9691a4
Fixed unlinknamespace bug that was causing this assert to fire - https://github.com/GarageGames/Torque2D/pull/126#issuecomment-27281918
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hace 12 años |
Charlie Patterson
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fcaae8d99f
documented 80% of SimObject and finished SimSet.
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hace 12 años |
Charlie Patterson
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d47295d4e4
moved more ConsoleMethods to ConsoleMethodWithDocs (separating functions into a ScriptBinding file usually)
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hace 12 años |
MelvMay-GG
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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hace 12 años |
MelvMay-GG
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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hace 13 años |
Mich
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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hace 13 años |