Historial de Commits

Autor SHA1 Mensaje Fecha
  Peter Robinson 09c548add4 Locked and Hidden Write Function hace 4 años
  marauder2k7 5bc68a811d GuiDefaults hace 4 años
  Peter Robinson 28806e6ebd Validator Fix hace 7 años
  Peter Robinson 757e6e7cb4 Object to Object Events hace 9 años
  Peter Robinson 273e2c79b1 Write Defaults Fix hace 9 años
  Mike Lilligreen 32ce2dd09c Fix for namespace linking and unlinking issues hace 11 años
  Mike Lilligreen d75d644b54 Fixed some merge conflicts between development and linux branches hace 11 años
  Paul Jan 9ae5e32d84 Fix "Gui Object Namespace Issue" outlined in hace 12 años
  Cameron Porter f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport hace 12 años
  Paul Jan 4977fda3e2 fix issue #76 Deleting a clone of an object with a custom class breaks the original object. hace 12 años
  MichPerry-GG 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
  MichPerry-GG 3067b33f48 Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately. hace 12 años
  Cameron Porter 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. hace 12 años
  Tim Newell 134c9691a4 Fixed unlinknamespace bug that was causing this assert to fire - https://github.com/GarageGames/Torque2D/pull/126#issuecomment-27281918 hace 12 años
  Charlie Patterson fcaae8d99f documented 80% of SimObject and finished SimSet. hace 12 años
  Charlie Patterson d47295d4e4 moved more ConsoleMethods to ConsoleMethodWithDocs (separating functions into a ScriptBinding file usually) hace 12 años
  MelvMay-GG 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. hace 12 años
  MelvMay-GG 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. hace 13 años
  Mich a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años