//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUI_TREEVIEWCTRL_H #define _GUI_TREEVIEWCTRL_H #include "gui/guiListBoxCtrl.h" #include //------------------------------------------------------------------------------ class GuiTreeViewCtrl : public GuiListBoxCtrl { private: typedef GuiListBoxCtrl Parent; protected: SimObjectPtr mRootObject; S32 mIndentSize; public: GuiTreeViewCtrl(); virtual ~GuiTreeViewCtrl(); static void initPersistFields(); class TreeItem : public GuiListBoxCtrl::LBItem { public: TreeItem() : isOpen(1), level(0), triangleArea(RectI()), isVisible(1) { } virtual ~TreeItem() { } bool isOpen; U16 level; RectI triangleArea; bool isVisible; vector branchList; TreeItem* trunk; }; private: TreeItem* grabItemPtr(S32 index); public: // GuiControl //bool onWake(); //void onSleep(); //void onPreRender(); //bool onKeyDown(const GuiEvent& event); //void onTouchDown(const GuiEvent& event); //void onMiddleMouseDown(const GuiEvent& event); //void onTouchMove(const GuiEvent& event); //void onTouchEnter(const GuiEvent& event); //void onTouchLeave(const GuiEvent& event); //void onRightMouseDown(const GuiEvent& event); //void onTouchDragged(const GuiEvent& event); //void onTouchUp(const GuiEvent& event); //bool onAdd(); void onPreRender(); void onRender(Point2I offset, const RectI& updateRect); //void setControlProfile(GuiControlProfile* prof); //void resize(const Point2I& newPosition, const Point2I& newExtent); virtual void onRenderItem(RectI& itemRect, LBItem* item); S32 getHitIndex(const GuiEvent& event); virtual void handleItemClick(LBItem* hitItem, S32 hitIndex, const GuiEvent& event); virtual void handleItemClick_ClickCallbacks(LBItem* hitItem, S32 hitIndex, const GuiEvent& event); void inspectObject(SimObject* obj); void addBranches(TreeItem* treeItem, SimObject* obj, U16 level); void refreshTree(); StringTableEntry getObjectText(SimObject* obj); void calculateHeaderExtent(); virtual GuiListBoxCtrl::LBItem* createItem(); void setBranchesVisible(TreeItem* treeItem, bool isVisible); DECLARE_CONOBJECT(GuiTreeViewCtrl); }; #endif