//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platformAndroid/platformAndroid.h" #include "sim/simBase.h" #include "platform/nativeDialogs/fileDialog.h" #include "platform/threads/mutex.h" #include "memory/safeDelete.h" #include "math/mMath.h" #include "string/unicode.h" #include "console/consoleTypes.h" #include "platform/threads/thread.h" bool FileDialog::Execute() { return true; } //----------------------------------------------------------------------------- // Default Path Property - String Validated on Write //----------------------------------------------------------------------------- bool FileDialog::setDefaultPath(void* obj, const char* data) { if( !data ) return true; return true; }; //----------------------------------------------------------------------------- // Default File Property - String Validated on Write //----------------------------------------------------------------------------- bool FileDialog::setDefaultFile(void* obj, const char* data) { if( !data ) return true; return true; };