//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef __ANDROIDOUTLINE__ #define __ANDROIDOUTLINE__ #if defined(TORQUE_DEBUG) #ifndef __GL_OUTLINE_FUNCS__ #define __GL_OUTLINE_FUNCS__ extern bool gOutlineEnabled; extern void (* glDrawElementsProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void (* glDrawArraysProcPtr) (GLenum mode, GLint first, GLsizei count); void glOutlineDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void glOutlineDrawArrays(GLenum mode, GLint first, GLsizei count); extern void (* glNormDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void (* glNormDrawArrays) (GLenum mode, GLint first, GLsizei count); #ifndef NO_REDEFINE_GL_FUNCS #define glDrawElements glDrawElementsProcPtr #define glDrawArrays glDrawArraysProcPtr #else //#warning glDrawElements and glDrawArrays not redefined #endif // NO_REDEFINE_GL_FUNCS #endif // __GL_OUTLINE_FUNCS__ #endif // TORQUE_DEBUG #endif // __ANDROIDOUTLINE__