//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platformAndroid/platformAndroid.h" #include "platform/event.h" #include "game/gameInterface.h" #include "platformAndroid/AndroidEvents.h" #include void Platform::postQuitMessage(const U32 in_quitVal) { platState.quit = true; Event quitEvent; quitEvent.type = QuitEventType; Game->postEvent(quitEvent); } void Platform::debugBreak() { Platform::outputDebugString((const char *)"DEBUG_BREAK!"); } void Platform::forceShutdown(S32 returnValue) { exit(returnValue); } void Platform::restartInstance() { // execl() leaves open file descriptors open, that's the main reason it's not // used here. We want to start fresh. if( Game->isRunning() ) { Con::errorf("The game is still running, we cant relaunch now!"); return; } Con::errorf("restartInstance is not supported on Android"); }