//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- //------------------------------------------------------------------------------ // Audio channel descriptions. //------------------------------------------------------------------------------ $musicAudioType = 1; $effectsAudioType = 2; //------------------------------------------------------------------------------ // initializeOpenAL // Starts up the OpenAL driver. //------------------------------------------------------------------------------ function initializeOpenAL() { // Just in case it is already started. shutdownOpenAL(); if (!OpenALInitDriver()) { $Audio::initFailed = true; } else { // Set the master volume. alxListenerf(AL_GAIN_LINEAR, $pref::Audio::masterVolume); // Set the channel volumes. for (%channel = 1; %channel <= 3; %channel++) alxSetChannelVolume(%channel, $pref::Audio::channelVolume[%channel]); } } //------------------------------------------------------------------------------ // shutdownOpenAL //------------------------------------------------------------------------------ function shutdownOpenAL() { OpenALShutdownDriver(); }