//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #import "platformAndroid/T2DAppDelegate.h" #include "platform/platformInput.h" #include "platformAndroid/AndroidUtil.h" #include "console/console.h" extern void _AndroidGameInnerLoop(); extern void _AndroidGameResignActive(); extern void _AndroidGameBecomeActive(); extern void _AndroidGameWillTerminate(); // Store current orientation for easy access extern void _AndroidGameChangeOrientation(S32 newOrientation); //TODO: android /* UIDeviceOrientation currentOrientation; bool _AndroidTorqueFatalError = false; @implementation T2DAppDelegate @synthesize window = _window; - (void)applicationDidFinishLaunching:(UIApplication *)application { [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; //Also we set the currentRotation up so its not invalid currentOrientation = [UIDevice currentDevice].orientation; //So we make a selector to handle that, called didRotate (lower down in the code) [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)applicationWillResignActive:(UIApplication *)application { _AndroidGameResignActive(); } - (void)applicationDidBecomeActive:(UIApplication *)application { if(!_AndroidTorqueFatalError) _AndroidGameBecomeActive(); } - (void)applicationWillTerminate:(UIApplication *)application { _AndroidGameWillTerminate(); [[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications]; } - (void)didRotate:(NSNotification *)notification { //Default to landscape left UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; if(currentOrientation != orientation) { //Change the orientation currentOrientation = orientation; //Tell the rest of the engine _AndroidGameChangeOrientation(currentOrientation); } } - (void) runMainLoop { _AndroidGameInnerLoop(); } */