//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _UTILITY_H_ #define _UTILITY_H_ #ifndef _SIMBASE_H_ #include "sim/simBase.h" #endif #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _PLATFORMGL_H_ #include "platform/platformGL.h" #endif #ifndef _MMATH_H_ #include "math/mMath.h" #endif //----------------------------------------------------------------------------- // Miscellaneous Defines. //----------------------------------------------------------------------------- #define MASK_ALL (U32_MAX) #define MASK_BITCOUNT (32) #define DEBUG_MODE_COUNT (8) #define MAX_LAYERS_SUPPORTED (32) #define CANNOT_RENDER_PROXY_NAME "CannotRenderProxy" #define b2_pi2 (b2_pi * 2.0f) //----------------------------------------------------------------------------- class SceneObject; struct Vector2; typedef Vector typeSceneObjectVector; typedef const Vector& typeSceneObjectVectorConstRef; ///----------------------------------------------------------------------------- DefineConsoleType( Typeb2AABB ) //----------------------------------------------------------------------------- namespace Utility { //----------------------------------------------------------------------------- #define STATIC_VOID_CAST_TO( pointerType, castToType, obj ) static_cast( reinterpret_cast(obj) ) #define DYNAMIC_VOID_CAST_TO( pointerType, castToType, obj ) dynamic_cast( reinterpret_cast(obj) ) //----------------------------------------------------------------------------- /// String helpers. const char* mGetFirstNonWhitespace( const char* inString ); Vector2 mGetStringElementVector( const char* inString, const U32 index = 0 ); VectorF mGetStringElementVector3D( const char* inString, const U32 index = 0 ); const char* mGetStringElement( const char* inString, const U32 index, const bool copyBuffer = true ); U32 mGetStringElementCount( const char *string ); } // Namespace Utility. #endif // _UTILITY_H_