//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUISPRITECTRL_H_ #define _GUISPRITECTRL_H_ #ifndef _IMAGE_FRAME_PROVIDER_H #include "2d/core/ImageFrameProvider.h" #endif //----------------------------------------------------------------------------- class GuiSpriteCtrl : public GuiControl, public ImageFrameProvider { private: typedef GuiControl Parent; protected: StringTableEntry mImageAssetId; StringTableEntry mAnimationAssetId; public: GuiSpriteCtrl(); virtual ~GuiSpriteCtrl(); bool onWake(); void onSleep(); void onRender(Point2I offset, const RectI &updateRect); static void initPersistFields(); /// Static and Animated Assets. virtual bool setImage( const char* pImageAssetId ); virtual bool setImageFrame( const U32 frame ); virtual bool setAnimation( const char* pAnimationAssetId ); // Declare type. DECLARE_CONOBJECT(GuiSpriteCtrl); protected: virtual void onAnimationEnd( void ); protected: static bool setImage(void* obj, const char* data) { static_cast(obj)->setImage( data ); return false; } static const char* getImage(void* obj, const char* data) { return DYNAMIC_VOID_CAST_TO(GuiSpriteCtrl, ImageFrameProvider, obj)->getImage(); } static bool writeImage( void* obj, StringTableEntry pFieldName ) { GuiSpriteCtrl* pCastObject = static_cast(obj); if ( !pCastObject->isStaticFrameProvider() ) return false; return pCastObject->mImageAssetId != StringTable->EmptyString; } static bool setImageFrame(void* obj, const char* data) { static_cast(obj)->setImageFrame( dAtoi(data) ); return false; } static bool writeImageFrame( void* obj, StringTableEntry pFieldName ) { GuiSpriteCtrl* pCastObject = static_cast(obj); return pCastObject->isStaticFrameProvider() && pCastObject->getImageFrame() > 0; } static bool setAnimation(void* obj, const char* data) { static_cast(obj)->setAnimation(data); return false; }; static const char* getAnimation(void* obj, const char* data) { return DYNAMIC_VOID_CAST_TO(GuiSpriteCtrl, ImageFrameProvider, obj)->getAnimation(); } static bool writeAnimation( void* obj, StringTableEntry pFieldName ) { GuiSpriteCtrl* pCastObject = static_cast(obj); if ( pCastObject->isStaticFrameProvider() ) return false; return pCastObject->mAnimationAssetId != StringTable->EmptyString; } }; #endif //_GUISPRITECTRL_H_