//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- /*! @addtogroup WindowsPlatform Windows Platform @ingroup TorqueScriptFunctions @{ */ /*! Register a card profile with the card profile manager. Most of the parameters are fairly self-explanatory and very internal to the rendering code; however there are a few of note: @param vendor The vendor string the card claims. @param renderer The renderer string the card claims. @param proFile Name of the file where further configuration information is kept. */ ConsoleFunctionWithDocs( addCardProfile, ConsoleVoid, 16, 16, (string vendor, string renderer, bool safeMode, bool lockArray, bool subImage, bool fogTexture, bool noEnvColor, bool clipHigh, bool deleteContext, bool texCompress, bool interiorLock, bool skipFirstFog, bool only16, bool noArraysAlpha, string proFile)) { CardProfile profile; profile.vendor = dStrdup(argv[1]); profile.renderer = dStrdup(argv[2]); profile.safeMode = dAtob(argv[3]); profile.lockArray = dAtob(argv[4]); profile.subImage = dAtob(argv[5]); profile.fogTexture = dAtob(argv[6]); profile.noEnvColor = dAtob(argv[7]); profile.clipHigh = dAtob(argv[8]); profile.deleteContext = dAtob(argv[9]); profile.texCompress = dAtob(argv[10]); profile.interiorLock = dAtob(argv[11]); profile.skipFirstFog = dAtob(argv[12]); profile.only16 = dAtob(argv[13]); profile.noArraysAlpha = dAtob(argv[14]); if (strcmp(argv[15],"")) profile.proFile = dStrdup(argv[15]); else profile.proFile = NULL; sCardProfiles.push_back(profile); } /*! Register with the profile manager what rendering mode is preferred with the specified card. */ ConsoleFunctionWithDocs( addOSCardProfile, ConsoleVoid, 6,6, (string vendor, string renderer, bool allowOpenGL, ...)) { OSCardProfile profile; profile.vendor = dStrdup(argv[1]); profile.renderer = dStrdup(argv[2]); profile.allowOpenGL = dAtob(argv[3]); profile.preferOpenGL = dAtob(argv[5]); sOSCardProfiles.push_back(profile); } /*! @} */ // end group WindowsPlatform