//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function FishClass::onCollision(%this, %object, %collisionDetails) { if (%object.class $= "AquariumBoundary") %this.recycle(%object.side); } //----------------------------------------------------------------------------- function FishClass::onAdd(%this) { // Set a random speed for the fish %this.setSpeed(); if (getRandom(0, 10) > 5) { %this.setLinearVelocityX(%this.speed); %this.setFlipX(false); } else { %this.setLinearVelocityX(-%this.speed); %this.setFlipX(true); } } //----------------------------------------------------------------------------- function FishClass::recycle(%this, %side) { // Fish has turned around, so set a new random speed %this.setSpeed(); %layer = getRandom(0, 5); %this.setLinearVelocityY(getRandom(-3, 3)); %this.setPositionY(getRandom(-15, 15)); %this.setSceneLayer(%layer); if (%side $= "left") { %this.setLinearVelocityX(%this.speed); %this.setFlipX(false); } else if (%side $= "right") { %this.setLinearVelocityX(-%this.speed); %this.setFlipX(true); } } //----------------------------------------------------------------------------- function FishClass::setSpeed(%this) { // Speed is a dynamic variable created when this function is first called // Every other time after the first call will simply modify the variable // .minSpeed and .maxSpeed are declared in the Dynamic Fields rollout of the editor %this.speed = getRandom(%this.minSpeed, %this.maxSpeed); }