//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function ScrollerToy::create( %this ) { // Reset the toy. ScrollerToy.reset(); } //----------------------------------------------------------------------------- function ScrollerToy::destroy( %this ) { } //----------------------------------------------------------------------------- function ScrollerToy::reset( %this ) { // Clear the scene. SandboxScene.clear(); // Create some scrollers. %this.createBackground(); %this.createFarScroller(); %this.createNearScroller(); } //----------------------------------------------------------------------------- function ScrollerToy::createBackground( %this ) { // Create the sprite. %object = new Sprite(); // Always try to configure a scene-object prior to adding it to a scene for best performance. // Set the position. %object.Position = "0 0"; // Set the size. %object.Size = "100 75"; // Set to the furthest background layer. %object.SceneLayer = 31; // Set an image. %object.Image = "ToyAssets:jungleSky"; // Add the sprite to the scene. SandboxScene.add( %object ); } //----------------------------------------------------------------------------- function ScrollerToy::createFarScroller( %this ) { // Create the scroller. %object = new Scroller(); // Note this scroller for the touch controls. ScrollerToy.FarScroller = %object; // Always try to configure a scene-object prior to adding it to a scene for best performance. // Set the position. %object.Position = "0 -10"; // Set the size. %object.Size = "100 75"; // Set to the furthest background layer. %object.SceneLayer = 31; // Set the scroller to use a static image. %object.Image = "ToyAssets:TreeBackground2"; // We don't really need to do this as the frame is set to zero by default. %object.Frame = 0; // Set the scroller moving in the X axis. %object.ScrollX = 25; // Set the scroller to only show half of the static image in the X axis. %object.RepeatX = 0.5; // Add the sprite to the scene. SandboxScene.add( %object ); } //----------------------------------------------------------------------------- function ScrollerToy::createNearScroller( %this ) { // Create the scroller. %object = new Scroller(); // Note this scroller for the touch controls. ScrollerToy.NearScroller = %object; // Always try to configure a scene-object prior to adding it to a scene for best performance. // Set the position. %object.Position = "0 -10"; // Set the size. %object.Size = "100 75"; // Set to the furthest background layer. %object.SceneLayer = 31; // Set the scroller to use a static image. %object.Image = "ToyAssets:TreeBackground1"; // We don't really need to do this as the frame is set to zero by default. %object.Frame = 0; // Set the scroller moving in the X axis. %object.ScrollX = 40; // Set the scroller to only show half of the static image in the X axis. %object.RepeatX = 0.5; // Add the sprite to the scene. SandboxScene.add( %object ); } //----------------------------------------------------------------------------- function ScrollerToy::onTouchDown(%this, %touchID, %worldPosition) { // Set the scrollers speed to be the distance from the farground scrollers origin. // Also use the sign to control the direction of scrolling. %scrollerSpeed = %worldPosition.x - ScrollerToy.FarScroller.Position.x; // Set the scroller speeds. ScrollerToy.FarScroller.ScrollX = %scrollerSpeed; ScrollerToy.NearScroller.ScrollX = %scrollerSpeed * 1.5; }