//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function TumblerToy::create( %this ) { // Set the sandbox drag mode availability. Sandbox.allowManipulation( pan ); Sandbox.allowManipulation( pull ); // Set the manipulation mode. Sandbox.useManipulation( pull ); // Initialize the toys settings. TumblerToy.maxBalls = 100; TumblerToy.currentBalls = 0; TumblerToy.MotorSpeed = 10; // Add the custom controls. addNumericOption("Number of balls", 10, 200, 10, "setMaxBalls", TumblerToy.maxBalls, true, "Sets the maximum number of balls to create." ); addNumericOption("Motor Speed", 0, 360, 10, "setMotorSpeed", TumblerToy.MotorSpeed, false, "Sets the motor angular motor speed of the tumbler." ); // Reset the toy initially. TumblerToy.reset(); } //----------------------------------------------------------------------------- function TumblerToy::destroy( %this ) { } //----------------------------------------------------------------------------- function TumblerToy::reset(%this) { // Clear the scene. SandboxScene.clear(); // Prefer the collision option off as it severely affects the performance. setCollisionOption( false ); // Set the scene gravity. SandboxScene.setGravity( 0, -39.8 ); // Create the tumbler. %this.createTumbler(); // Reset the ball count. %this.currentBalls = 0; // Start the timer. TumblerToy.startTimer( "createBall", 100 ); } //----------------------------------------------------------------------------- function TumblerToy::setMaxBalls(%this, %value) { %this.maxBalls = %value; } //----------------------------------------------------------------------------- function TumblerToy::setMotorSpeed(%this, %value) { TumblerToy.MotorSpeed = %value; SandboxScene.setRevoluteJointMotor( TumblerToy.MotorJoint, true, TumblerToy.MotorSpeed, 1000000 ); } //----------------------------------------------------------------------------- function TumblerToy::createTumbler(%this) { // Create the tumbler. %tumbler = new Sprite(); %tumbler.Image = "ToyAssets:checkered"; %tumbler.BlendColor = BlueViolet; %tumbler.Size = 120.5; %tumbler.setDefaultDensity( 0.1 ); %tumbler.createPolygonBoxCollisionShape( 1, 50, 25, 0, 0 ); %tumbler.createPolygonBoxCollisionShape( 1, 50, -25, 0, 0 ); %tumbler.createPolygonBoxCollisionShape( 50, 1, 0, 25, 0 ); %tumbler.createPolygonBoxCollisionShape( 50, 1, 0, -25, 0 ); SandboxScene.add( %tumbler ); // Create the motor joint. TumblerToy.MotorJoint = SandboxScene.createRevoluteJoint( %tumbler, "", "0 0" ); SandboxScene.setRevoluteJointMotor( TumblerToy.MotorJoint, true, TumblerToy.MotorSpeed, 1000000 ); } //----------------------------------------------------------------------------- function TumblerToy::createBall(%this) { // Fetch the stock color count. %stockColorCount = getStockColorCount(); // Create some balls. for ( %n = 0; %n < 5; %n++ ) { // Create the ball. %ball = new Sprite(); %ball.Position = getRandom(-10,10) SPC "0"; %ball.Size = "2"; %ball.Image = "ToyAssets:football"; %ball.setDefaultRestitution( 0.6 ); %ball.createCircleCollisionShape( 1 ); SandboxScene.add( %ball ); // Increase ball count. %this.currentBalls++; // Stop the timer if exceeded the required number of balls. if ( %this.currentBalls >= %this.maxBalls) { // Cancel the timer. TumblerToy.stopTimer(); return; } } }