//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gui/guiPopUpCtrl.h" #include "gui/guiCanvas.h" #include "gui/guiInputCtrl.h" class GuiControlListPopUp : public GuiPopUpMenuCtrl { typedef GuiPopUpMenuCtrl Parent; public: bool onAdd(); DECLARE_CONOBJECT(GuiControlListPopUp); }; IMPLEMENT_CONOBJECT(GuiControlListPopUp); bool GuiControlListPopUp::onAdd() { if(!Parent::onAdd()) return false; clear(); AbstractClassRep *guiCtrlRep = GuiControl::getStaticClassRep(); AbstractClassRep *guiCanvasRep = GuiCanvas::getStaticClassRep(); AbstractClassRep *guiInputRep = GuiInputCtrl::getStaticClassRep(); for(AbstractClassRep *rep = AbstractClassRep::getClassList(); rep; rep = rep->getNextClass()) { if( rep->isClass(guiCtrlRep)) { if(!rep->isClass(guiCanvasRep) && !rep->isClass(guiInputRep)) addEntry(rep->getClassName(), 0); } } // We want to be alphabetical! sort(); return true; }