/****************************************************************************** * Spine Runtimes Software License * Version 2 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software, you may not (a) modify, translate, adapt or * otherwise create derivative works, improvements of the Software or develop * new applications using the Software or (b) remove, delete, alter or obscure * any trademarks or any copyright, trademark, patent or other intellectual * property or proprietary rights notices on or in the Software, including * any copy thereof. Redistributions in binary or source form must include * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SLOT_H_ #define SPINE_SLOT_H_ #include #include #include #ifdef __cplusplus extern "C" { #endif struct spSkeleton; typedef struct spSlot { spSlotData* const data; struct spSkeleton* const skeleton; spBone* const bone; float r, g, b, a; spAttachment* const attachment; } spSlot; spSlot* spSlot_create (spSlotData* data, struct spSkeleton* skeleton, spBone* bone); void spSlot_dispose (spSlot* self); /* @param attachment May be 0 to clear the attachment for the slot. */ void spSlot_setAttachment (spSlot* self, spAttachment* attachment); void spSlot_setAttachmentTime (spSlot* self, float time); float spSlot_getAttachmentTime (const spSlot* self); void spSlot_setToSetupPose (spSlot* self); #ifdef SPINE_SHORT_NAMES typedef spSlot Slot; #define Slot_create(...) spSlot_create(__VA_ARGS__) #define Slot_dispose(...) spSlot_dispose(__VA_ARGS__) #define Slot_setAttachment(...) spSlot_setAttachment(__VA_ARGS__) #define Slot_setAttachmentTime(...) spSlot_setAttachmentTime(__VA_ARGS__) #define Slot_getAttachmentTime(...) spSlot_getAttachmentTime(__VA_ARGS__) #define Slot_setToSetupPose(...) spSlot_setToSetupPose(__VA_ARGS__) #endif #ifdef __cplusplus } #endif #endif /* SPINE_SLOT_H_ */