//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function DealsDamageBehavior::initialize(%this, %strength, %deleteOnHit) { %this.strength = %strength; %this.deleteOnHit = %deleteOnHit; } //----------------------------------------------------------------------------- function DealsDamageBehavior::onBehaviorAdd(%this) { %this.owner.collisionCallback = true; %this.owner.collisionActiveSend = true; } //----------------------------------------------------------------------------- function DealsDamageBehavior::dealDamage(%this, %amount, %victim) { %takesDamage = %victim.getBehavior("TakesDamageBehavior"); if (!isObject(%takesDamage)) return; %takesDamage.takeDamage(%amount, %this); } //----------------------------------------------------------------------------- function DealsDamageBehavior::explode(%this, %position) { if (isObject(%this.explodeEffect)) { %explosion = %this.explodeEffect.cloneWithBehaviors(); %explosion.position = %position; %explosion.setEffectLifeMode("Kill", 1.0); %explosion.playEffect(); } } //----------------------------------------------------------------------------- function DealsDamageBehavior::onCollision(%this, %object, %collisionDetails) { %this.dealDamage(%this.strength, %object); if (%this.deleteOnHit) { %this.explode(getWords(%contacts, 0, 1)); %this.owner.safeDelete(); } }