//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function LeapToy::createSwapImageBehavior( %this ) { if (!isObject(SwapImageOnCollisionBehavior)) { %this.SwapImageBehavior = new BehaviorTemplate(SwapImageOnCollisionBehavior); %this.SwapImageBehavior.friendlyName = "Swap Image On Collision"; %this.SwapImageBehavior.behaviorType = "Effects"; %this.SwapImageBehavior.description = "Switches the image of an object when it collides"; %this.SwapImageBehavior.addBehaviorField(image, "The image to swap to", asset, "", ImageAsset); %this.SwapImageBehavior.addBehaviorField(frame, "The frame of the image to swap to", int, 0); %this.add(%this.SwapImageBehavior); } } //----------------------------------------------------------------------------- function SwapImageOnCollisionBehavior::initialize(%this, %image, %frame) { %this.image = %image; %this.frame = %frame; } //----------------------------------------------------------------------------- function SwapImageOnCollisionBehavior::onBehaviorAdd(%this) { %this.owner.collisionCallback = true; } //----------------------------------------------------------------------------- function SwapImageOnCollisionBehavior::onCollision(%this, %object, %collisionDetails) { %this.owner.setImage(%this.image, %this.frame); }