//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function LeapToy::createFingerLevel( %this ) { // Create background. %this.createBackground(); // Create the ground. %this.createGround(); // Create circles that will track the fingers %this.createFingerCircles(); // Set the gravity. SandboxScene.setGravity( 0, 0); // Set the manipulation mode. Sandbox.useManipulation( off ); // Swap action maps // Swap action maps GestureMap.pop(); BreakoutMap.pop(); FingerMap.push(); // Create the help text scene %helpText = new SimSet(); %helpText.add(new ScriptObject() { Text = "This demo will track pointables."; }); %helpText.add(new ScriptObject() { Text = " "; }); %helpText.add(new ScriptObject() { Text = "Whenever the Leap Motion device detects a finger"; }); %helpText.add(new ScriptObject() { Text = "or tool, a circle will appear on screen."; }); %helpText.add(new ScriptObject() { Text = " "; }); %helpText.add(new ScriptObject() { Text = "Press H to return to the demo."; }); %this.createHelpTextScene(%helpText); %helpText.delete(); } //----------------------------------------------------------------------------- function LeapToy::createFingerCircles(%this) { for (%i = 0; %i < 10; %i++) { %name = "Finger" @ %i; // Create the circle. %circle = new Sprite(); %circle.setName(%name); %circle.Position = "-10 5"; %circle.setBodyType("Kinematic"); %circle.Size = 5; %circle.Image = "LeapToy:circleThree"; %circle.Visible = false; %circle.AngularVelocity = 180; %this.fingers[%i] = %circle; // Add to the scene. SandboxScene.add( %circle ); } } //----------------------------------------------------------------------------- function LeapToy::showFingerCircle(%this, %id, %worldPosition) { echo("Finger " SPC %id SPC ":" SPC %worldPosition); %finger = %this.fingers[%id]; if (!isObject(%finger)) return; if (!%finger.visible) { %finger.visible = true; } %finger.setPosition(%worldPosition); %this.schedule(100, "checkFingerActivity", %id, %worldPosition); } //----------------------------------------------------------------------------- function LeapToy::checkFingerActivity(%this, %id, %worldPosition) { %finger = %this.fingers[%id]; // Likely no activity, since the device is sensitive if (%finger.position $= %worldPosition) %finger.visible = false; }