//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- function FaceObjectBehavior::initialize(%this, %target, %turnSpeed, %rotationOffset) { %this.target = %target; %this.turnSpeed = %turnSpeed; %this.rotationOffset = %rotationOffset; } //----------------------------------------------------------------------------- function FaceObjectBehavior::onBehaviorAdd(%this) { %this.schedule(200, updateFace); } //----------------------------------------------------------------------------- function FaceObjectBehavior::updateFace(%this) { if (!isObject(%this.target) || !%this.owner.active) return; %origin = %this.owner.getPosition(); %angle = mAtan( Vector2Sub( %this.target.getPosition(), %origin ) ); if ( %this.turnSpeed > 0.0 ) { %this.owner.rotateTo(%angle, %this.turnSpeed); } else { %this.owner.setAngle(%angle); } %this.schedule(200, updateFace); }