//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIICONBUTTON_H_ #define _GUIICONBUTTON_H_ #ifndef _GUIBUTTONCTRL_H_ #include "gui/buttons/guiButtonCtrl.h" #endif #ifndef _TEXTURE_MANAGER_H_ #include "graphics/TextureManager.h" #endif ///------------------------------------- /// Icon Button Control /// Draws the bitmap within a normal button control. /// /// if the extent is set to (0,0) in the gui editor and apply hit, this control will /// set it's extent to be exactly the size of the normal bitmap (if present) /// class GuiIconButtonCtrl : public GuiButtonCtrl { private: typedef GuiButtonCtrl Parent; protected: StringTableEntry mBitmapName; TextureHandle mTextureNormal; S32 mIconLocation; S32 mTextLocation; S32 mTextMargin; Point2I mButtonMargin; bool mFitBitmapToButton; // Make the bitmap fill the button extent // DAW: Optional bitmap to be displayed when the proper bitmap cannot be found StringTableEntry mErrorBitmapName; TextureHandle mErrorTextureHandle; void renderButton( Point2I &offset, const RectI& updateRect); enum { stateNormal, stateMouseOver, statePressed, stateDisabled, }; void renderBitmapArray(RectI &bounds, S32 state); public: enum { TextLocNone, TextLocBottom, TextLocRight, TextLocTop, TextLocLeft, TextLocCenter, }; enum { IconLocLeft, IconLocRight, IconLocNone, }; DECLARE_CONOBJECT(GuiIconButtonCtrl); GuiIconButtonCtrl(); static void initPersistFields(); //Parent methods bool onWake(); void onSleep(); void inspectPostApply(); void setBitmap(const char *name); // DAW: Used to set the optional error bitmap void setErrorBitmap(const char *name); void onRender(Point2I offset, const RectI &updateRect); }; #endif //_GUIICONBUTTON_H_