//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gui/containers/guiAutoScrollCtrl.h" #include "console/consoleTypes.h" ////////////////////////////////////////////////////////////////////////// // GuiAutoScrollCtrl ////////////////////////////////////////////////////////////////////////// IMPLEMENT_CONOBJECT(GuiAutoScrollCtrl); GuiAutoScrollCtrl::GuiAutoScrollCtrl() { mScrolling = false; mCurrentTime = 0.0f; mStartDelay = 3.0f; mResetDelay = 5.0f; mChildBorder = 10; mScrollSpeed = 1.0f; mTickCallback = false; mIsContainer = true; // Make sure we receive our ticks. setProcessTicks(); } GuiAutoScrollCtrl::~GuiAutoScrollCtrl() { } ////////////////////////////////////////////////////////////////////////// // Persistence ////////////////////////////////////////////////////////////////////////// void GuiAutoScrollCtrl::initPersistFields() { Parent::initPersistFields(); addField("startDelay", TypeF32, Offset(mStartDelay, GuiAutoScrollCtrl)); addField("resetDelay", TypeF32, Offset(mResetDelay, GuiAutoScrollCtrl)); addField("childBorder", TypeS32, Offset(mChildBorder, GuiAutoScrollCtrl)); addField("scrollSpeed", TypeF32, Offset(mScrollSpeed, GuiAutoScrollCtrl)); addField("tickCallback", TypeBool, Offset(mTickCallback, GuiAutoScrollCtrl)); } void GuiAutoScrollCtrl::onChildAdded(GuiControl* control) { resetChild(control); } void GuiAutoScrollCtrl::onChildRemoved(GuiControl* control) { mScrolling = false; } void GuiAutoScrollCtrl::resetChild(GuiControl* control) { Point2I extent = control->getExtent(); control->setPosition(Point2I(mChildBorder, mChildBorder)); control->setExtent(Point2I(getExtent().x - (mChildBorder * 2), extent.y)); mControlPositionY = (F32)control->getPosition().y; if ((mControlPositionY + extent.y) > getExtent().y) mScrolling = true; else mScrolling = false; mCurrentTime = 0.0f; } void GuiAutoScrollCtrl::resize( const Point2I &newPosition, const Point2I &newExtent ) { Parent::resize( newPosition, newExtent ); for (iterator i = begin(); i != end(); i++) { GuiControl* control = static_cast(*i); if (control) resetChild(control); } } void GuiAutoScrollCtrl::childResized(GuiControl *child) { Parent::childResized( child ); resetChild(child); } void GuiAutoScrollCtrl::processTick() { if (mTickCallback && isMethod("onTick") ) Con::executef(this, 1, "onTick"); } void GuiAutoScrollCtrl::advanceTime(F32 timeDelta) { if (!mScrolling) return; if ((mCurrentTime + timeDelta) < mStartDelay) { mCurrentTime += timeDelta; return; } GuiControl* control = static_cast(at(0)); if (!control) return; Point2I oldPosition = control->getPosition(); if ((oldPosition.y + control->getExtent().y) < (getExtent().y - mChildBorder)) { mCurrentTime += timeDelta; if (mCurrentTime > (mStartDelay + mResetDelay)) { resetChild(control); return; } } else { mControlPositionY -= mScrollSpeed * timeDelta; control->setPosition(Point2I(oldPosition.x, (S32)mControlPositionY)); } }