//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "console/console.h" #include "console/consoleTypes.h" #include "graphics/dgl.h" #include "gui/guiBitmapCtrl.h" IMPLEMENT_CONOBJECT(GuiBitmapCtrl); GuiBitmapCtrl::GuiBitmapCtrl(void) { mBitmapName = StringTable->EmptyString; startPoint.set(0, 0); mWrap = false; //Luma: Ability to specify source rect for image UVs mUseSourceRect = false; mSourceRect.set(0, 0, 0, 0); } bool GuiBitmapCtrl::setBitmapName( void *obj, const char *data ) { // Prior to this, you couldn't do bitmap.bitmap = "foo.jpg" and have it work. // With protected console types you can now call the setBitmap function and // make it load the image. static_cast( obj )->setBitmap( data ); // Return false because the setBitmap method will assign 'mBitmapName' to the // argument we are specifying in the call. return false; } void GuiBitmapCtrl::initPersistFields() { Parent::initPersistFields(); addGroup("GuiBitmapCtrl"); addProtectedField( "bitmap", TypeFilename, Offset( mBitmapName, GuiBitmapCtrl ), &setBitmapName, &defaultProtectedGetFn, "" ); //addField("bitmap", TypeFilename, Offset(mBitmapName, GuiBitmapCtrl)); addField("wrap", TypeBool, Offset(mWrap, GuiBitmapCtrl)); endGroup("GuiBitmapCtrl"); //Luma: ability to specify source rect for image UVs addGroup("Misc"); //ability to specify source rect for image UVs addField( "useSourceRect", TypeBool, Offset( mUseSourceRect, GuiBitmapCtrl )); addField( "sourceRect", TypeRectI, Offset( mSourceRect, GuiBitmapCtrl )); endGroup("Misc"); } ConsoleMethod( GuiBitmapCtrl, setValue, void, 4, 4, "(int xAxis, int yAxis)" "Set the offset of the bitmap.\n" "@return No return value." ) { object->setValue(dAtoi(argv[2]), dAtoi(argv[3])); } ConsoleMethod( GuiBitmapCtrl, setBitmap, void, 3, 3, "( pathName ) Use the setBitmap method to change the bitmap this control uses.\n" "@param pathName A path to a new texture for this control. Limited to 256x256.\n" "@return No return value") { object->setBitmap(argv[2]); } ConsoleMethod(GuiBitmapCtrl, getTextureWidth, S32, 2, 2, "Gets the Width of the Texture.\n" "@return Texture Width" ) { return object->getWidth(); } ConsoleMethod(GuiBitmapCtrl, getTextureHeight, S32, 2, 2, "Gets the Height of the Texture.\n" "@return Texture Height" ) { return object->getHeight(); } bool GuiBitmapCtrl::onWake() { if (! Parent::onWake()) return false; setActive(true); setBitmap(mBitmapName); return true; } void GuiBitmapCtrl::onSleep() { mTextureHandle = NULL; Parent::onSleep(); } //------------------------------------- void GuiBitmapCtrl::inspectPostApply() { // if the extent is set to (0,0) in the gui editor and appy hit, this control will // set it's extent to be exactly the size of the bitmap (if present) Parent::inspectPostApply(); if (!mWrap && (mBounds.extent.x == 0) && (mBounds.extent.y == 0) && mTextureHandle) { TextureObject *texture = (TextureObject *) mTextureHandle; mBounds.extent.x = texture->getBitmapWidth(); mBounds.extent.y = texture->getBitmapHeight(); } } void GuiBitmapCtrl::setBitmap(const char *name, bool resize) { mBitmapName = StringTable->insert(name); if (*mBitmapName) { mTextureHandle = TextureHandle(mBitmapName, TextureHandle::BitmapTexture, true); // Resize the control to fit the bitmap if (resize) { TextureObject* texture = (TextureObject *) mTextureHandle; mBounds.extent.x = texture->getBitmapWidth(); mBounds.extent.y = texture->getBitmapHeight(); GuiControl *parent = getParent(); if( !parent ) { Con::errorf( "GuiBitmapCtrl::setBitmap( %s ), trying to resize but object has no parent.", name ) ; } else { Point2I extent = parent->getExtent(); parentResized(extent,extent); } } } else mTextureHandle = NULL; setUpdate(); } void GuiBitmapCtrl::setBitmap(const TextureHandle &handle, bool resize) { mTextureHandle = handle; // Resize the control to fit the bitmap if (resize) { TextureObject* texture = (TextureObject *) mTextureHandle; mBounds.extent.x = texture->getBitmapWidth(); mBounds.extent.y = texture->getBitmapHeight(); Point2I extent = getParent()->getExtent(); parentResized(extent,extent); } } void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect) { if (mTextureHandle) { dglClearBitmapModulation(); if(mWrap) { // We manually draw each repeat because non power of two textures will // not tile correctly when rendered with dglDrawBitmapTile(). The non POT // bitmap will be padded by the hardware, and we'll see lots of slack // in the texture. So... lets do what we must: draw each repeat by itself: TextureObject* texture = (TextureObject *) mTextureHandle; RectI srcRegion; RectI dstRegion; float xdone = ((float)mBounds.extent.x/(float)texture->getBitmapWidth())+1; float ydone = ((float)mBounds.extent.y/(float)texture->getBitmapHeight())+1; int xshift = startPoint.x%texture->getBitmapWidth(); int yshift = startPoint.y%texture->getBitmapHeight(); for(int y = 0; y < ydone; ++y) for(int x = 0; x < xdone; ++x) { //Luma: ability to specify source rect for image UVs if(mUseSourceRect && mSourceRect.isValidRect()) { srcRegion = mSourceRect; } else { srcRegion.set(0,0,texture->getBitmapWidth(),texture->getBitmapHeight()); } dstRegion.set( ((texture->getBitmapWidth()*x)+offset.x)-xshift, ((texture->getBitmapHeight()*y)+offset.y)-yshift, texture->getBitmapWidth(), texture->getBitmapHeight()); dglDrawBitmapStretchSR(texture,dstRegion, srcRegion, false); } } else { RectI rect(offset, mBounds.extent); //Luma: ability to specify source rect for image UVs if(mUseSourceRect && mSourceRect.isValidRect() ) { RectI srcRegion; srcRegion = mSourceRect; dglDrawBitmapStretchSR(mTextureHandle,rect, srcRegion, false); } else { dglDrawBitmapStretch(mTextureHandle, rect); } } } if (mProfile->mBorder || !mTextureHandle) { RectI rect(offset.x, offset.y, mBounds.extent.x, mBounds.extent.y); dglDrawRect(rect, mProfile->mBorderColor); } renderChildControls(offset, updateRect); } void GuiBitmapCtrl::setValue(S32 x, S32 y) { if (mTextureHandle) { TextureObject* texture = (TextureObject *) mTextureHandle; x+=texture->getBitmapWidth()/2; y+=texture->getBitmapHeight()/2; } while (x < 0) x += 256; startPoint.x = x % 256; while (y < 0) y += 256; startPoint.y = y % 256; } //Luma: ability to specify source rect for image UVs void GuiBitmapCtrl::setSourceRect(U32 x, U32 y, U32 width, U32 height) { mSourceRect.set(x, y, width, height); } void GuiBitmapCtrl::setUseSourceRect(bool bUse) { mUseSourceRect = bUse; }