//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIBITMAPCTRL_H_ #define _GUIBITMAPCTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/guiControl.h" #endif #ifndef _TEXTURE_MANAGER_H_ #include "graphics/TextureManager.h" #endif /// Renders a bitmap. class GuiBitmapCtrl : public GuiControl { private: typedef GuiControl Parent; protected: static bool setBitmapName( void *obj, const char *data ); static const char *getBitmapName( void *obj, const char *data ); StringTableEntry mBitmapName; TextureHandle mTextureHandle; Point2I startPoint; bool mWrap; //Luma: ability to specify source rect for image UVs bool mUseSourceRect; RectI mSourceRect; public: //creation methods DECLARE_CONOBJECT(GuiBitmapCtrl); GuiBitmapCtrl(); static void initPersistFields(); //Parental methods bool onWake(); void onSleep(); void inspectPostApply(); void setBitmap(const char *name,bool resize = false); void setBitmap(const TextureHandle &handle,bool resize = false); S32 getWidth() const { return(mTextureHandle.getWidth()); } S32 getHeight() const { return(mTextureHandle.getHeight()); } //Luma: ability to specify source rect for image UVs void setSourceRect(U32 x, U32 y, U32 width, U32 height); void setUseSourceRect(bool bUse); void onRender(Point2I offset, const RectI &updateRect); void setValue(S32 x, S32 y); }; #endif