//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "console/console.h" #include "console/consoleTypes.h" #include "graphics/dgl.h" #include "gui/guiProgressCtrl.h" IMPLEMENT_CONOBJECT(GuiProgressCtrl); GuiProgressCtrl::GuiProgressCtrl() { mProgress = 0.0f; } const char* GuiProgressCtrl::getScriptValue() { char * ret = Con::getReturnBuffer(64); dSprintf(ret, 64, "%g", mProgress); return ret; } void GuiProgressCtrl::setScriptValue(const char *value) { //set the value if (! value) mProgress = 0.0f; else mProgress = dAtof(value); //validate the value mProgress = mClampF(mProgress, 0.f, 1.f); setUpdate(); } void GuiProgressCtrl::onPreRender() { const char * var = getVariable(); if(var) { F32 value = mClampF(dAtof(var), 0.f, 1.f); if(value != mProgress) { mProgress = value; setUpdate(); } } } void GuiProgressCtrl::onRender(Point2I offset, const RectI &updateRect) { RectI ctrlRect(offset, mBounds.extent); //draw the progress S32 width = (S32)((F32)mBounds.extent.x * mProgress); if (width > 0) { RectI progressRect = ctrlRect; progressRect.extent.x = width; dglDrawRectFill(progressRect, mProfile->mFillColor); } //now draw the border if (mProfile->mBorder) dglDrawRect(ctrlRect, mProfile->mBorderColor); Parent::onRender( offset, updateRect ); //render the children renderChildControls(offset, updateRect); }